My “Candy Crush Saga” - The Story of a Beached Whale

Aug. 27, 2014 | Stacy Rebeck

My “Candy Crush Saga” - The Story of a Beached Whale

A coworker asked me the other day to render verdict on Kim Kardashian’s new app, and I was aghast. Really, dude? Seriously?

Is the Flappy Bird Sequel “Swing Copters” a Flop?

Aug. 25, 2014 | Robert May

Is the Flappy Bird Sequel “Swing Copters” a Flop?

All sequels are held to higher standards. This will prove to be the case for Dong Nguyen’s latest addition to the App Store, Swing Copters.

Inside NativeX: Kickball 2014

Aug. 21, 2014 | Ythan Pratt

Inside NativeX: Kickball 2014

At NativeX, games guide all of our decisions, from the process of creating new mobile ad formats to conversations at lunch.

What to expect from iOS 8

Aug. 20, 2014 | Ythan Pratt

What to expect from iOS 8

iOS 8, “the biggest iOS release ever” is coming to a device near you, soon. As we’ve learned in previous years, Apple likes to announce...

The 3 Hottest Trends Fueling Mobile Game Monetization

Aug. 18, 2014 | Ythan Pratt

The 3 Hottest Trends Fueling Mobile Game Monetization

Earlier this year the IAB published an article highlighting the three key trends fueling mobile game monetization.

5 Important Lessons Kim Kardashian Taught Us About Mobile Game Development

Aug. 13, 2014 | Ythan Pratt

5 Important Lessons Kim Kardashian Taught Us About Mobile Game Development

“Kim Kardashian: Hollywood” became the number two overall app on the App Store one day after it was released. Within a few weeks, it...

“Celebrate the Games” with NativeX at Gamescom

Aug. 11, 2014 | Ythan Pratt

“Celebrate the Games” with NativeX at Gamescom

European game developers and game enthusiasts will fill the Koelnmesse for four days to “Celebrate the Games" at Europe's largest game conference.

25 Essential Blogs and Resources for Indie Game Developers

Aug. 5, 2014 | Ythan Pratt

25 Essential Blogs and Resources for Indie Game Developers

The sites selected for this list touch on everything from development and app monetization, to user experience and analytics.

Designing Mobile Games for Retention and Monetization

July 31, 2014 | Ythan Pratt

Designing Mobile Games for Retention and Monetization

Over 30% of users who install a game app will play once and never return. To help developers retain their users, Rob suggests that...

Let’s Talk Mobile Games at Casual Connect

July 18, 2014 | Ythan Pratt

Let’s Talk Mobile Games at Casual Connect

Game developers (large and small) will unite at Casual Connect San Francisco from July 22-24, to talk about mobile games.

Industry Calendar

IGDA Finland
IGDA Finland

Sept. 9, 2014 | Helsinki, Finland

dmexco - Digital Marketing Exposition Conference
dmexco - Digital Marketing Exposition Conference

Sept. 10, 2014 - Sept. 11, 2014 | Cologne, Germany

GamesBeat
GamesBeat

Sept. 15, 2014 - Sept. 16, 2014 | San Francisco, CA